Theres no reason why you cant take these temporary hit points for yourself either. Paladins already have a great AC. This +3 dagger can cast Dimension Door and Compulsion. This allows someone with a Mark of Storm to control the elemental inside of an airship. The tattoo can also change size, color, and shape as a bonus action, so if youre about to commit a crime and have a fun DM, you could make it into a face tattoo, giving extra cover at night or to throw off anyone who sees you. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. Check it out here. This small silver pin can be used to cast Disguise Self. You can speak this cloaks command word to turn it into a pair of bat or bird wings and gain a flying speed of 60 feet for one hour. This ring lets you stand on and walk across any liquid surface as if it were solid ground. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. It cant be damaged by nonmagical sources. This book has an affinity for necromancy magic. When you speak the command word, this small metal cube turns into a square fortress tower, 20 feet high and 30 feet to each side. You can use this fan to cast Gust of Wind. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. This longsword deals an extra 1d10 poison damage. Items by Type Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. First, your Constitution score becomes 20 while attuned to these gloves. Once a week, you can use this horn to summon 3d4+4 warrior spirits that look like minotaurs to fight alongside you. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. Note that your footsteps themselves make no sound whatsoever; the checks appear to be more relevant for banging into stuff and your equipment making noise. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. This staff can transform into a Giant Constrictor Snake that obeys your commands. This device allows you to conjure aberrations or cast the Bane spell. This claw is extremely useful in fighting dragons. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? This gives you the monks 6th-level ability early and boosts the damage of your flurry of blows. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. For magic item powers, the description is online. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. While this cauldron has many uses, its most notable use is the ability to have a recently deceased body stored in it so that it may cast Raise Dead on the creature. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. A prosthetic eye that can replace a lost or removed eye. While youre wearing this armor, any critical hit against you becomes a normal hit and you take no damage if you succeed on a Strength or Constitution saving throw forced by a magical effect. Armor reinforced with adamantine turns any critical hit into a normal hit. This robe gives you resistance to cold damage and makes you consistently comfortable, as if enjoying a nice summer day. This small whistle allows you to Animate Dead. You can consume the magic of this manual to increase your Intelligence score by 2. Magic Items in DnD 5e (By Rarity) A Complete Searchable List, A Complete List of Character Backgrounds for DnD 5e Players, Our Favorite Early Game Item: Bracers of Archery in DnD 5e, What You Didn't Know about the Lantern of Revealing in DnD 5e, The Complete Gear Guide to Armor in DnD 5e. Additionally, you can increase the number of spell slot levels regained by Arcane Recovery by 1. This boomerang provides a +2 bonus to attack and damage rolls made with it. A magic textbook that allows you to make improved intimidation and persuasion checks. This transforms it into a pool of energy that can be used later. Not bad. This cloak gives you several spider-like features, such as resistance to poison damage and a climbing speed that allows you to walk on vertical surfaces and upside-down on ceilings. This is an experimental flamethrower that has a chance of dealing damage to you as well as your opponents. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. You can use this magic armor to cast the Etherealness spell on yourself. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. It will become less useful as soon as your Intelligence reaches 18, which will be soon. Going first in combat can mean getting between the enemies and your allies and potentially wiping out a few monsters before they can even act. It also has a chance to deal extra slashing damage and even sever limbs. You can pull and throw an infinite amount of daggers from these bracers. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. After drinking this potion, you gain two Fragments of Possibility, which you can use to reroll any two ability checks, attack rolls, or saving throw rolls for the next 8 hours. Armor made to be taken off extremely fast; you can doff this with an action. Site Maintenance- Friday, January 20, 2023 02:00 UTC (Thursday Jan 19 9PM Would it break the game to have a Constitution-based spellcaster? A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. Backline druids can keep their party alive without spending spell slots. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. This can be used as both a spellbook and spellcasting focus for a wizard. This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. Horn of the Tritons. Additionally, it has 7 charges that can be used to destroy good-aligned creatures, leaving no trace of their existence. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. This amulet protects undead from effects that would turn them. Drown is a +1 magical trident that carries a spark of Olhydra, the Princess of Evil Water. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. This headband sets your Intelligence score to 19. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. A cone-shaped hat adorned with gold crescent moons and stars that can be used as a spellcasting focus for a wizard. The ythryn mythallar is a powerful object that draws on the magic of the Weave. Your Constitution score is 19 while you wear this amulet. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. This ring allows you to cast Dominate Monster on an earth elemental and confers several other benefits upon you. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. This +3 magical weapon deals an extra 3d6 force damage when it hits a dragon. A manual of this type is needed to create a golem. A rogue with a Cloak of Displacement might give the DM a headache. This can be used as both a spellbook and spellcasting focus for a wizard. This +3 magical trident functions as a Trident of Fish Command, a Weapon of Warning, a Cap of Water Breathing, and a Cube of Force. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. This +1 battleaxe deals maximum damage when hitting a plant creature or an object made of wood. This bag provides nourishment for up to 10 humanoids. rev2023.1.18.43170. A follower of Erebos that wields this will have many benefits bestowed upon them for their piety. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. VGO (Volo's): Volo's Guide to Monsters. The Rod of Absorption is one of the more powerful magic items available to spellcasters. This functions as a Mace of Disruption. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. This flail also has a powerful breath weapon that can be in any of the listed damage types. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. Well, unless the jailer uses See Invisibility or has True Sight or something similar. In addition, difficult terrain doesnt cost you extra movement. This tattoo of intertwining patterns can produce inky tendrils that reach out from you and grapple your foes. This +1 mace was owned by a follower of Lathander and deals extra damage to undead. You can transfer the bonuses of this +3 legendary sword to your AC the first time you attack on each of your turns. These boots increase your walking speed to 30 feet and prevent your speed from being lowered if you are encumbered or wearing heavy armor. This staff fulfills their wildest dreams. This potion allows you to regain 10d4+20 hit points. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. These potions allow you to cast a Dominate spell with effects that last for 1 hour. You can also create writing that is invisible to everyone other than you and one named creature. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. As a bonus action, you can command the other end to move toward a destination you choose. You can consume the magic of this manual to increase your Dexterity score by 2. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. It'll be DC 14 later on even if he never increase Con. This staff can be used to cast Giant Insect or Insect Plaque. Would Marx consider salary workers to be members of the proleteriat? A more specific name for a feather token. Your eyes glow red while wearing this helm. Staff of Power This staff is packed with so much crazy stuff that I'm not even sure where to start. As you have 15, that would be 3 extra hp per level. It also increases the number of spells you can prepare in a day and gives you advantage on saving throws against spells and other magical effects. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). With these boots, you can reliably get into melee range. You can use this item to fly. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. This ring allows you to breathe water, and it gives you a swimming speed equal to your walking speed. This bottle holds an efreeti in it, which has a chance to either attack you, serve you, or grant you three wishes. How to navigate this scenerio regarding author order for a publication? RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. This can be used as both a spellbook and spellcasting focus for a wizard. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. While wearing this ring you regain 1d6 hit points every 10 minutes. Amulet of Proof Against Detection and Location. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. This is the favored weapon of Orcus, lord of undeath. This pendant stabilizes you whenever youre dying at the start of your turn. Gnomes with a Mark of Scribing can touch a speaking stone to cast Sending focused on another speaking stone. You can use this mirror to see the history of a specific object or creature. Assuming your Wild Shape can be tattooed, this AC should carry over. It is a +2 warhammer that deals radiant damage instead of bludgeoning and deals an extra 1d8 damage to undead. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. Along with the normal benefits of a crystal ball, this can be used to cast Suggestion. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. This small cube creates a large cube of force 15 feet to a side with varying effects depending on the amount of charges you expend. This wand can be used to paralyze creatures. You can consume the magic of this manual to increase your Constitution score by 2. This cauldron can create hot stew for hundreds of people with just a few gallons of water. Each charge expended deals an extra 1d6 force damage on a hit. This +2 staff also provides a +2 to AC, saving throws, and spell-attack rolls. After drinking this philter, youre charmed by the next creature you see for an hour, potentially even viewing them as your true love. Otherwise, the writer chooses whether it is visible or not to everyone else. A magic textbook that allows you to make improved arcana and nature checks. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. This healing potion allows you to regain 8d4+8 HP. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. Things like: Demon Armor, Elven Chain, Dwarven Plate, Dragon Scale Mail all fall under this category. This is an additional book for 5e that includes new monsters and detailed combat scenarios. These spellcasting focuses have a number of abilities based on their rarity and the type of dragon they are associated with. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. Iron Flask. This screwdriver, which can only be attuned by an artificer, can be turned into any artisans tools of your choice. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. A 50-foot rope that can always be reassembled if its parts are put back together. DESCRIPTION This belt's golden buckle depicts a bear's head. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. A small pill that, when swallowed, allows you to ignore the effects of swimming at depths greater than 100 feet. This is particularly powerful when in the hands of a College of Glamour bard. This symbiotic tentacle, which can retract into your arm, functions as a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets. You can pull off gems to cast spells, but once there are no more of a specific gem on the helm, you stop receiving the benefit associated with it. You cannot get rid of this stone without removing the curse. It has many properties but most notably can be used to summon hundreds of undead to its wielders service. This crystal provides advantage on investigation checks. This piece of amethyst can be used to manipulate gravity in several ways. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. This vial can be used as a spellcasting focus for sorcerers, and it provides a bonus to your spell-save DC and spell-attack bonus. These glasses give you extraordinary vision at far distances and give you advantage on perception checks that rely on sight. Possibly the most efficient way to do it would be to put a single level into either druid or a class . This weapon deals an automatic extra 7 damage when you roll a 20 on an attack roll. Additionally, you can expend charges to cast a number of spells from it. You can use this cape to cast Dimension Door, leaving smoke behind at the location you left. These magical lungs replace your own lungs and allow you to breathe normally in any condition. Second, you can deal an additional 2d10 force damage when you hit with an unarmed strike, regaining hit points equal to the force damage. Planegea is primal fantasy roleplaying. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. Additionally, this gives you 120-feet darkvision and allows you to see invisible objects and into the ethereal plane. You can expend charges when you make a melee attack with this +3 magical quarterstaff to deal extra force damage on a hit. This symbiotic ooze gives you resistance to poison and acid damage, an acid breath weapon, and the ability to take an amorphous shape that can squeeze through an opening as small as 1 inch. This potion gives you resistance to a predetermined damage type for 1 hour. It also can be used to cast Speak with Animals, Speak with Dead, and Speak with Plants. The effects of this amulet are simple yet powerful. This apparatus is a large lobster-shaped vehicle with a variety of abilities. However, it is a cursed cloak, and after a period of time theres a chance of the transformation becoming permanent and losing your sense of self. This gem can be used to ignore the material components of spells. Those who eat it have disadvantage on Wisdom checks and saving throws for 1 hour. As long as you Wild Shape into something with fingers, you should be able to benefit from it. This sentient whip can be used to poison creatures, blinding them, paralyzing them, or even turning them into stone. The Sunsword is a sentient Sun Blade whose sole purpose is destroying Strahd von Zarovich. What does and doesn't count as "mitigating" a time oracle's curse? Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. Use this to get out of harms way, get behind cover, or keep your enemies guessing where you are. This is especially awesome when you are already invisible to creatures in the dark. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. This staff is made from evil wood that causes blights and other evil plants to view you as non-hostile. A hat that allows you to summon a bat, a frog, or a rat. This circlet can be used to cast an extra accurate Scorching Ray once a day. These arrows are designed to slay a specific creature. When the five dragon masks are assembled together, they form this artifact. This additional benefit makes it a much better option than the Insignia of Claws. This makes it hard to even land a hit before digging into your large pool of hit points. Spell gems contain a single spell from any class that can be cast at any time. This plate armor gives you advantage on Strength-saving throws, a +1 bonus to AC, and a Strength score of 18 (unless your score is already higher). The rod can store a total of 50 levels of energy over its lifetime. These bracers provide a +2 bonus to ranged attacks made with longbows and shortbows as well as proficiency in both weapons. When you score a critical hit with this weapon, it deals an extra 1d10 of necrotic damage, and you regain as many hit points. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. This iteration saw psionic powers lean a lot harder on the spell system of 3/3.5e D&D, but the classes were much better assembled. This potion puts you under the effects of Gaseous Form for 1 hour. A piece of magical ammunition that provides a +1 bonus to attack and damage rolls. This arcane cannon can fire off a number of different elemental blasts. Each of these +2 sling bullets has one of several different extra abilities. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. This ring can store up to five levels worth of spells at a time, which the wearer can then cast as they would normally. It can only be attuned to a human. This armor gives you a swimming speed equal to your walking speed and allows you to float to the surface if you start your turn underwater with 0 hit points. This winged helm gives you advantage on initiative rolls and a flying speed of 60 feet. In addition, it allows you to cast any one bard or sorcerer spell without a spell slot each day. This is obviously fantastic in the hands of a warlock, doubling the amount of Eldritch Blasts you fire in one turn. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. An orb with several notches that can be rotated on its body. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks.

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magic items that increase constitution 5e